5/3/2023 0 Comments Injustice 2 review![]() The fun of Injustice 2 happens when gamers look to the other options available to them to use their meter. This is great fun and is available to most fighters each match when their meter builds. During each match a meter fills that ultimately, when bursting, will enable a super move that triggers a pre-rendered animation of ultimate destruction such as Supergirl building momentum around the sun the punch an enemy into an asteroid or a giant Swamp Thing punching an enemy into an underground layer to have their extremities grabbed and used to swing their limp body onto a pointed rock. The nuance comes from options that a casual gamer may never explore but will tilt a match into the favor of those who choose to study the layers. It allows button mashers to be competitive with those familiar with the controls although their odds of winning would certainly be skewed. What truly impresses is the layer upon layer of nuance that has been integrated into the fighting system. All that is expected though for a fighting game in 2017. Controls flow crisply with effectively no lag hangover of pre-rendered animations. Thankfully, Injustice 2 has this in spades. While it is nice to have a strong story mode to cement a base around, there would be very little to hang a good game on were the fighting mechanic not equally solid. It turned the game’s RPG elements into one of improving the game’s entire stable at once as opposed to only maxing out that character you have grown fond of. I also enjoyed that distribution of gear was strictly random and could be imparted on a character I was playing a lot of or one whom I had yet to try off the roster. I wholeheartedly enjoyed the gear system to the game, giving characters a more organic progression in skill and forcing me to adjust how I played them based on their new found strengths. ![]() ![]() With this new, more dangerous weapon as an option, the hope is that gamers will play differently to fully harness this advantage. Other gear will directly impact how you play such as increasing the damage inflicted by a character’s melee weapon. Some gear will be purely cosmetic such as letting you play with a character’s color scheme. Based on achieving certain objectives within a fight or overall how well you do, gear will be provided for each fight that can be used to directly impact how you play. Secondly, the introduction of the gear system impacts both the story mode and the overall Injustice 2 experience throughout all modes. Both fighters play very differently with Arrow excelling at range attacks and Canary have stronger close-up melee abilities. For instance, multiple times you can choose to fight as Green Arrow or Black Canary. Not only did this provide variety but it also allows players to select characters based on their gameplay strengths. ![]() First, it was great to be given the option during several matches to choose which character I would fight as to advance the story. Several elements bring a fresh take to the story mode formula. The story introduces further elements that blur the line between these factions with a parallel plot focusing on Brainiac’s attack on Earth, mirroring the one on Krypton which resulted in its destruction and the jettison of a baby Superman and teen Supergirl into outer space. Without divulging too much, the new dynamic quickly makes strange bedfellows with former partners squaring off against each other and mortal enemies joining forces over 12 chapters that mix impressive cutscenes and one-on-one combat. This time the heroes and villains we have come to either side with Batman, who believes in a pure form of justice and never taking a life, or Superman, who wants to eliminate criminals before they have the opportunity to harm the innocent any further. Once again loyalties are split amongst a huge cast of DC characters although the cause has changed. The Injustice 2 story picks up where its predecessor left off with Batman picking up the pieces after Superman went rogue in the first title after falling prey to an insidious plan hatched by the Joker. NetherRealm’s foray into a second 2-D fighting franchise proved to not be a “fatality” for either proving there is plenty of room for well-produced fighters in the gaming space, hence the obvious follow-up to the success and the release of Injustice 2. As unlikely as it seemed at the time, the title was a commercial and critical hit with many feeling that the game surpassed the fighting chops of its more established MK inspiration. Injustice: Gods Among Us was a fighting game featuring characters from the DC universe engaged in combat with a fighting engine that showed all the hallmarks of the Mortal Kombat series. In 2013, a bit of an anomaly hit video game shelves. Where To Buy It: Retail, Playstation Store, XBox Games Store
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